Wednesday, January 12, 2011

Back in City 17

Well guys, I'm back from hiatus.
Hope you didn't miss me too much, let us continue the Half Life 2 World!


My next chapter will be about City 17 - expect something cool!











That was all for now, bye!

Thursday, December 30, 2010

Hunters (Mini-Strider)

When these things creep up on you, nowhere is safe.

The Hunter (Mini Strider) is a fast walking synthetic used by the Combine as a scout and escort of combine Striders. The Hunter is first sighted in a video in Episode One, but not encountered until Episode Two, making several appearances.

Medium Assault and Recon Synth is the direct line of warfare they are being used on for in the Combine world.

Monday, December 27, 2010

Combine (Universal Union)

The Combine are the main antagonist of our hero Gordon Freeman and his journey to save the world.

The Combine comprises various species and machines. The most common enemy throughout Half-Life 2 and its expansions are the post-human Overwatch and human Civil Protection, along with a variety of combat machines and synths, for example the Strider and the Hunter.


"Oh my God... Striders really tore the hell out of this place..."
―Alyx Vance

Barney Calhoun

Barney Calhoun is one of the main characters of the Half-Life series. He was a security guard at Black Mesa before becoming a key Resistance leader. From Half-Life: Blue Shift and onwards, he turns from the Half-Life generic security guard into a standalone character, is given a surname, and an expanded role.




In the story of Half Life 2, this is a guy that always has your back when he's around.
Without him, Gordon Freeman would surely be lost. 

Friday, December 24, 2010

Alyx Vance

The Alyx Vance, the heroine on the side of Gordon Freeman!

Alyx is the daughter of Dr. Eli Vance. Her mother, Azian Vance, who is of Asian descent, can be seen in a family photograph appearing in the games but died during the Black Mesa incident (the event depicted in the first Half-Life game). Alyx was only a child when Gordon Freeman was employed at Black Mesa, but Freeman's stasis between the events of Half-Life and Half-Life 2 has erased most of the age gap between the two characters.

Thursday, December 23, 2010

Alot of monsters

In the world of Half Life 2 - there are alot of enemies.
This is a long list of them:

- Combine Soldiers: These hapless souls are simply humans who have
given up on life and work for the Combine themselves. They range from
easy to hard, depending on what weapon they are using. They use all
sorts of weapons: Pistols, Energy rods, fists, Shotguns, and Pulse Rifles as
well as Magnums and Grenades.
Difficulty: 1-5 to 4-5.

- Combine Elites: All of them use Pulse Rifles as well as the
secondary function on them. They also have reinforced white armor
and can take a beating.
Difficulty 5-5.

- Headcrabs: As annoying as usual. Hops up, Slice, dice, hide in
boxes, corners, come off the faces of Zombies. Their difficulty
is based on their element of surprise. Difficulty: 2-5.

- Black Headcrabs: These tough guysdrops your health to 1 in one
bite and take a little to kill. However, your suit gives you
a neurotoxin that brings your health back to whatever it was.
What makes these guys difficult is if they have standard headcrabs
with them and they drop you to one.
Difficulty: 3-5.

- Barnacles: They are pushovers who grab you with their tongues if
you run into them. What makes them a pain is that at points, they
are clumped together.
Difficulty: 1-5.

- Zombies: The zombies are pretty easy, slow moving, and susceptible
to head shots.
Difficulty: 1-5.

- Zombie Hulkers: They are humans who have been taken over by the
Black Headcrabs and they have up to 4 of them on their bodies. Also
they fling them at you too.
Difficulty: 3-5.

- Zombie Runners (Leapers): These skinny alien monsters are fast, climb poles,
and are relentless.
Difficulty: 3-5.

- Scanners: They are the flying orbs that follow you and relay your
position to Combine
guards. Difficulty: 1-5.

- Manhacks: These little orbs have rotating propellers and attack
you. You'll know one's near when you hear a loud whirring sound.
Difficulty: 2-5.

- Gunboats: Tough, tough, tough. RPG's are the only things that
can take them down. They are fast and can take you down quickly.
Difficulty: 5-5.

- Helicopter: These things drop mines and shoot pulse rifle charges at
you.
Difficulty: 3-3

- Mortar Tanks: Tough tanks that can level you in a few shots.
Difficulty: 4-5.

- Antlions: Fast, brutal, and they attack in packs. If you have the
unfortunate luck of fighting them, cry when your weapons go empty.
Difficulty: 4-5.

- Antlion Guard: This bad boy is a toughie who can take hits and runs
at you as an attack. Sidestep him and he's cake. He gives you your
Antlion Lure.
Difficulty 3-5.

- Striders: These things are Tri-legged 50 foot tall monstrosities
that are just…a pain to take down. They take at least 8 rockets on
Normal mode to take down. They have a pulse rifle
and a reality distorting beam as well as they can impale you.
Difficulty: 5-5.

- Turrets: Annoying things that can be knocked over.
Difficulty: 2-5

- Dr. Breen: The Central Antagonist. He is responsible for the post-
apocalyptic nightmare that has become Earth.
Difficulty: 3-5